digital sound
DTC 338 Digital Sound for the Web—Podcasts, Radio, and Performance
NOTE: This webpage provides resources for this course. It is NOT the course syllabus and DOES NOT provide information about course assignments, requirements, or expectations. Please consult the course syllabus for such information.
Course Goals and Objectives
DTC 338.01 Special Topics: Digital Sound for the Web—Podcasts, Radio, and Performance focuses on theory and practice associated with producing and using digital audio in various multimedia applications from web pages to performance to Internet radiophony to soundscapes and sound art. This course is integral to the overall vision for The Creative Media & Digital Culture Program and so is aligned with the CMDC Program Goals and Objectives. The specific CMDC program goals this course is intended to meet, as well as the objectives for each, are detailed below.
Download a copy of The Ten CMDC Program Goals and their objectives

The assignments and activities for this course reflect and assist students reaching these program goals.
Course Resources

Course Readings
Audio
Hardware and Software
Festivals
Production (also for Radio)
Auditory Culture
Aural History
Aural history is a method of gathering and preserving historical information through recorded sounds. Aural histories may include voice recordings where a speaker tells her eye witness account of some historic event or way of life but they also include additional sounds to provide context, background, and deeper, richer information about the topic or event. In this sense aural histories differ from oral histories (see below).
Copyright
Copyright is a straight-forward document prepared by the WSUV library staff. Features sources for public domain or "some rights reserved" visual, audio, and video media that you can use for your projects.

Copyright is a major consideration for any audio installation or performance.

With copyright, the owner/creator/designated agent(s) has the exclusive right to copy, distribute, display, and perform their work.

Copyright is automatic. No notice of copyright is required.

Copyright lasts a LONG time—70 years after the death of the author or 95 years for works owned by companies.

There are exemptions to the exclusive rights built into the copyright law—Fair Use is one—but they can be tricky to figure out. For example, here are my notes from a discusson of Fair Use in which I recently participated.

Copyright Act of 1976
Section 107. Limitations on Exclusive Rights: Fair Use
Nothwithstanding the provisions of Section 106 and 106A the fair use of copyrighted work, including such use by reproduction of copies or phonorecords or by any means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research is not an infringement of copyright. In determining whether the use made of a work in any particular case is fair use the factors to be considered shall include:
  1. The purpose and character of the use, including whether such use is of a commerical nature or is for nonprofit educational purposes
  2. The nature of the copyrighted work
  3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
  4. The effect of the use upon the potential market for or value of the copyrighted work
The Association of Research Libraries maintains web-based information on "Copyright and Intellectual Property Issues" including further information about Fair Use.

The Digital Millennium Copyright Act (enacted into law 28 October 1998) was intended to stop illegal copying of digital content (digital piracy of movies, recordings, and software). Read an overview of The Digital Millennium Copyright Act

Read the final version (Enrolled Bill) as passed by both Houses

Download a copy of The Digital Millennium Copyright Act (in PDF format)

Among the Act's provisions is one that protects internet service providers from copyright infringement in digital contexts, including allowing service providers to remove content from individual web sites that appears to involve copyright infringement (the so called "safe harbor provision").

While supported by the software and entertainment industries, as well as internet service providers, The Digital Millennium Copyright Act was opposed by librarians, scientists, and academics. In a report entitled "Unintended Consequences: Four Years under the DMCA," The Electronic Frontier Foundation argues the Act has
  1. "Chilled" the legitimate free-speech activities of journalists, publishers, scientists, students, programmers, and members of the public
  2. Granted copyright owners "the power to unilaterally eliminate the public's fair use rights"
  3. Impeded competition and innovation. For example, Sony uses the Act to protect their monopoly on Playstaion video game consoles as well as their "regionalization" systems that limits users from playing games legitimately in other countries
Read the report "Unintended Consequences: Four Years under the DMCA"

The Anti-DMCA website archives information opposing The Digital Millennium Copyright Act. Learn more HERE

A report released 3 August 2007 by MCPS-PRS Alliance, which represents music rights holders, and Big Champagne, an online media measurement company, concluded that the music industry "should embrace illegal websites" because torrent and peer-to-peer filing sharing sites and services could not be stopped. Brand loyalty (and revenue) could be built through increased concert ticket sales as well as the sales of licensed products at digital sources (YouTube, Google, etc.) currently beyond the reach of the record industry. Read the article, "Music Industry "Should Embrace Illegal Websites'," at the Financial Times.com website.
Digital Sound Basics
Digital Storytelling
DJ Culture / Practice / Cut Up / Mashup / Sampling / Appropriation / The Remix / Sound Collage
Found Sound
"Found Sound" describes audio objects created from undisguised, but often modified sound files that are not normally considered art, often because they already have a non-art function. A good example is home recorded tapes or messages from telephone answering machines that often turn up in garage sales and thrift stores. Found sound provides an opportunity for both the artist and the audience to contemplate the original sound file(s), as well as their recombination. Much of the identity of found sound as an art form comes from the designation placed upon it by the individual artist.
Oral History
Oral history is a method of gathering and preserving historical information through recorded interview with participants of past events and ways of life. Generally, oral histories are voice recordings where a speaker tells her eye witness account. In this sense oral histories differ from aural histories (see above) which may use additional sounds to provide context, background, and deeper, richer information about the topic or event. Recently, the use of video recording has included gesture as part of the communication, thus expanding oral history beyond verbal form.

Different Forms of Oral History
Online Collections / Archives
Recording Equipment Recommendations

Tutorials / Techniques / Learning Resources
Podcasting
Radio
News Archive

College Radio

Community Radio
Broadcasting
Concepts
Culture
Equipment
Free Radio / Free Form Radio / Home Broadcasting

History
Historic Radio Shows
How Radio Works
Information
International Public Service Radio Organizations
Low Power Radio / Micropower Radio
National Public Radio
Pirate / Underground Radio
Radio Documentaries
Radio Drama / Audio Narrative / Radio Theater
Recording / Training / Learning Opportunities
Web / Internet Radio
Professional Radio / Sound Organizations
Sound
Sound Archives
Sound Design
Sound Installation / Performance
Soundscapes / Sonic / Acoustic Environments